See the example scene ”Paint” for an easy scripting example how to paint in runtime. You can also combine lifetime color alpha with the source color if you need. You can either choose to color your particles from their source (such as your brush) or by lifetime color. The painted positions are calculated every frame along with the rest of the Update-cycle in one single loop, which makes this extremely fast computed.Ĭreating your own brushes to paint with is available through the new Brush Wizard. This opens up for some unique uses where every current position with Initial- and Delta Velocity will be calculated for. Every position has information about their parent, where it is in the scene, if they are rotating or rescaling and which direction the mesh’s normal is pointing. With the help of brushes you can paint live into the Scene View (painting directly in runtime is also available through helper-functions). When creating a new Particle Playground System you also have a better preset to start creating with (this can be changed to one of your own as well). From here you can create new Particle Playground Systems and bake your own presets for future use. The Playground Wizard is now the new home screen for Particle Playground. ![]() To read more about each feature please refer to the Manual. ![]() Please see the Version History document for more elaborate information about the changes.
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